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‹ The is being. › Murder of Ben Smart and Olivia Hope Date1 January 1998 ( 1998-01-01)LocationEndeavour Inlet,ConvictedScott WatsonBen Smart and Olivia Hope were two young who were murdered in the early hours of the morning on, 1 January 1998. The two friends had been celebrating on New Year's Eve at Furneaux Lodge in the with other partygoers.They accepted an offer from a stranger to stay aboard what he said was his, and all three boarded the vessel at a time estimated between 4 a.m. It was the last time the pair were seen, and their remains have never been found.Police investigations began on 2 January 1998, after Smart and Hope's parents reported them. In the following months, police came to believe that the unidentified man was Scott Watson (born 28 June 1971).: 118 Police charged Watson with murder and, after an eleven-week trial, he was convicted and sentenced to life imprisonment with a minimum non-parole period of seventeen years. Watson still protests his innocence; however after fruitless efforts, all avenues of appeal have failed. Contents.Disappearance of Smart and Hope In December 1997, Ben Smart (21) and Olivia Hope (17) celebrated at Furneaux lodge in the Marlborough Sounds with 1,500 other partygoers.
Guy Wallace was serving drinks in the bar that night and also had a boat he used as a water taxi. Around 4.00am, he picked up Mr Smart and Ms Hope near the yacht, Tamarack in his water taxi.
At the time, Wallace had three other people on board, Hayden Morresey, Sarah Dyer and a single man, who later become crucial to the police investigation, as he offered Smart and Hope a place to stay on what he said was his yacht. Wallace let Smart and Hope off with the single man and then dropped the two other people off at their. That was the last time anyone saw Ben Smart and Olivia Hope alive.Police investigations began on 2 January 1998, after the parents reported their children were missing. The case was assigned the name Operation TAM (abbreviated from Tamarack). Police speculated that they had been murdered. Despite extensive searches in the months that followed, no bodies were found.Scott Watson Wallace was adamant he dropped Smart and Hope off at a wooden ketch with two masts, a description which was supported by Hayden Morresey. He also described the unknown man he dropped them off with as unshaven with wavy medium length hair.
Detective Inspector Rob Pope took over the police investigation, and decided within two weeks that Scott Watson was the unknown man – even though Watson was clean shaven, had short hair and owned a single masted steel sloop. Just a few days after he arrived in Marlborough, with hundreds of witnesses still to interview, Pope made the statement: “We can be fairly certain that this (two masted) ketch does not exist.” He said Watson “had the right sort of agenda and pedigree” apparently referring to his criminal record.
Watson had 48 criminal convictions at the time, mainly from when he was a teenager, for, offences, two counts of possessing an offensive weapon, and one of when he was 16. He had been imprisoned for two short periods in 1989 and 1990, but had just one minor conviction in the eight years leading up to 1998.
Murder arrest and conviction A number of witnesses who subsequently came forward with sightings of the ketch were either told their information wasn’t wanted or their statements were not followed up. Former detective Mike Chappell, who worked on the case, later claimed officers had been told not to follow up sightings of the two-masted ketch.Nevertheless, Watson was arrested for the murders on 15 June 1998, two weeks before his 27th birthday.
He was convicted of the murders in May 1999 after an eleven-week trial and was sentenced to with a minimum non- period of seventeen years. Watson still says he is innocent, but all avenues of have failed. Appeals and controversies The appealed Watson's conviction, and the case went to the Court of Appeal in April and May 2000.
Three Appeal Court judges heard submissions from both the defence and the, but decided there was no new evidence to recommend a second trial. Elementary 2.0: The Unreleased Police Evidence on the Scott Watson Case.
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Edit: Thanks for the feature!Hi there. I'm Rena, and I'll be reviewing some indie games that have surfaced in popularity and unpopularity. Today we have a new indie game that has been picked up by most of the gaming community. A little horror game called, 'The Watson-Scott Test.' This game poses as a personality test to reveal your greatest inner fears. However, it seems like something more sinister is going on behind the scenes when the questions start to get a bit personal.Let's list the good of this game first. Atmosphere: This game creates a pretty great suspenseful atmosphere as the questions in the test get more suspicious and malicious.
You always feel like something is going to happen but it never actually does. You're waiting in anticipation and it leaves you on edge the whole time. The atmosphere and suspense that builds and builds in this game is pretty good, and definitely leaves you feeling a bit skittish.Sound: The game uses some great sound. From doors knocking to buzzing, clicking, or just uncomfortable ringing. The sound is surround and seems like it's actually coming from outside the game.
It's a good tool to make you feel uncomfortable and unsafe in reality.Fear of the Unknown: The whole time we're playing the game, we don't have a face to put onto the deranged madman who is speaking to us through the game. We don't know what he looks like, or sounds like. This leads us to draw our own conclusions on what this horrible person could be like, and how we could even recognize them. Fear of the unknown is used well here, because the thoughts we make up in our minds from fear are far more terrifying than what's in reality.Now, let's get to my issues with the game.
The game is overly edgy. It uses red text and slow moving text speeds to try and add a 'scary' effect but it comes off looking childish. Some of the questions are pretty much dripping in what a teenager would consider controversial, such as stabbing eyeballs or killing yourself in multiple ways. They aren't presented very subtly and are pretty much directly in your face.
Along with pretty worthless symbolism about spiders and fear that doesn't make a ton of sense in the game's context.The fourth-wall breaking is far too much. Right off the bat the game prompts you with a question: 'Are you playing a game right now?'
From then on its saturated in questions that try to break into reality and make you believe the game is real. However it isn't used correctly.
Fourth-wall breaks aren't supposed to be constant and obvious. It's supposed to be a surprise, a slap in the face.
Something that shocks you and terrifies you because you weren't prepared for it to creep into reality. There's, again, really no subtly to this games' use of the fourth-wall. Cliche scare tactics such as, 'I'm behind you,' and 'What if I was in your house right now,' are hammered into you and it loses most of its effect.The jumpscares. At the end of the game there's two jumpscares. To me, these jumpscares eliminate all tension this game had to offer.
Some zombie-looking model jerks around on the screen while a loud noise plays. The jumpscare has pretty much nothing to do with the actual game and is just there to spook you right at the end. I'd be content if the scare had something to do with the games main theme. A glass shattering, the sound of a door creaking open, or even rapid footsteps. If the game wants to maintain this facade of 'being in a real killer situation,' why input such a worthless scare? It really kills the atmosphere at the end.To conclude, the game presents a good amount of tension and a good use of sound but is ruined by cliches and unconvincing fourth-wall breaks. I see a lot of potential in this developer in the horror scene, as this is a good start.
However, it has many things that need to be improved upon, and sadly the bad things overshadow the good.This game is definitely not worth $5 and should be free or at least. But, you know, I can't really change that.I give this game a 5.5/10.What did you think of the Watson-Scott Test?
Let me know if you agree or disagree! Share to.