Jan 06, 2017 Your best friend Pineapple has been stolen by Big Square and taken to the top of a deathtrap-filled Big Tower. Climb the Big Tower, Tiny Square, and rescue Pineapple!
Big Tower Tiny Square is a fun little hadcore precision platformer that draws inspiration from classic single screen arcade games as you attempt to scale a giant tower and rescue a pineapple.
Each level of the tower in in Big Tower Tiny Square is a cleverly crafted single screen, that’s packed with challenging obstacles and deadly hazards. Your tiny little pixel character will have to run, jump, wall jump, wall slide and swim all the way to the top of the tower to rescue a pineapple in distress.
It’s a tough game, but it rarely gets too frustrating due to the generous respawn points and the fact that if you die it’s generally your fault. A challenging and well crafted little precision platformer that’s well worth checking out.
Controls: A/D – Left/Right, Spacebar – Jump
Available On: Browser Only
Greenlight Page: Here
Note: Due to the ‘zoomed out’ view of the game, we highly recommend playing this one in full screen! (Click the icon in the bottom right hand side of the window)
Play Big Tower Tiny Square Here
After reading the comments, if I have one thing to say, it is that people feel like this game has a lot of cliche elements, that it is just another platformer. I do think that in this case, you should try to focus on what makes this game unique, and that is, tiny square, huge levels.
I think it would be a good idea to make even bigger levels, but, for those who have a small screen, or who don't like huge levels, add a zoom feature (basically you could zoom in and out).People also blame the simplicity of the graphic, but honestly. This is a game design choice, you decide. I think it is fine, it is simple, but fine. This game is really cool! I played it on armorgames, and to be honest it is one of my favorite games I played in a while. Only thing though is that it is short, after 2 hours I completed my first run. Yeah, it has some replayability value, but I would enjoy more replayability.
Maybe put higher difficulties (checkpoints only when you complete a floor or no checkpoint at all). Another great, but expensive option would be to put a procedural generation system, to make random levels. Due to the simplicity of the game I think that could possibly be done. You could also add a level editor and a steam workshop, which would, I think, be rather simple and probably a need for this game. And, lastly, you could just simply add more content. I think the game could also use more than one soundtrack. Perhaps a good idea would be to put one soundtrack per mode.
I played the demo to this, and honestly, it could use improvements, graphics for one. Having everything be a single color is a no-go graphics wise.second it needs more content than just what is in the demo and what's promised. All of those modes are completely overdone. And don't get me started with the freaking vertical and horizontal momentum. The system needs an overhaul.it would need ALL of what I mentioned to actually be steam quality. I have played games that are barely even the quality that should be put on steam, and it had a better feel to it.the game falls for being A: TOO basic, and B: to weak of a game.