Re: The Evil Within 2 +9 (table Update5.1) Post by justiny » Sat Oct 14, 2017 4:35 pm Yea, the infinite item usage seems to be working now, & set all option yes allows item to not disappear when you pick up from the ground. This page contains Cheats for The Evil Within 2 organized by sections for Playstation 4. This game has 'Action Adventure' as genre, made by Tango Gameworks, released on Oct 13, 2017. If you can't find a hint or secret in our list, then please check this page periodically for the latest updates.
Update12- added one hit kill key- completed the Akumu mode, moving on to other games again.Update11- added unlock Bethesda.net options.Update10- updated the table for game patch 1.05. Specifically enable script (updated an aobscan) and no instant kill script (updated almost all aobscans).- updated senseless zombies, as shown in this, which added another 'mode' to zombies' behaviour. I haven't tested this one myself, if you find this script buggy, you can find the previous version of this script inside the blank entry at the end of the table (towards the end inside the blank entry, named ' senseless zombies.2').- added pick up script. Read description below!Update9- added no-clip, based on the findings of.Update8.2- updated all special skills available, forgot to make an AOB scan for the ret check.Update8.1- updated all special skills available.
Loading game with this script activated won't makes the maximum ammo clips become 1 now.- updated inf. Picking up keys with this script activated will increment the keys owned normally now.Update8- added all special skills available and inf. Save.- deleted table Update3 and Update3.1 by accident.Update7.1- updated senseless zombies, refined the script, and added an option to it.Update7- updated ignore ammo clip, it supports all weapons now.- updated stealth mod. Refined the script. Check descriptions of senseless lady ghost and senseless zombies for details.Update6.1- updated stealth mod. Full stealth's functionality would kick in once you activated stealth mod before this update, no matter you have activated full stealth or not.
It's fixed now. Also added an option to the dumb zombies script.Update6- merged ignore ammo/arrow pouch and inf. Ammo/arrow pouch.- added stealth mod, which include 2 scripts, full stealth and dumb zombies.Update5.1- updated inf. Item, added one more option to the script.Update5- added walk key- updated ignore ammo pouch to ignore ammo/arrow pouch.- added back inf. Ammo pouch as inf. Ammo/arrow pouch.Update4- changed inf.
Ammo pouch to ignore ammo pouch.- added inf. ItemUpdate3.1- updated to ignore weapon parts to ignore gel / weapon parts, addressed a potential crash if attempt to upgrade with a part/gel that you've never obtained before. Should be fixed now.Update3- added ignore weapon parts and ignore craft components.- removed a structure that stack up the file size.Update2- added no instant kill.Update1- added ignore ammo clip and inf. Options:undead- health still drop when you're being hit but you won't die.- can still be instant-killed if you're in low health.no instant kill- enemies can't instant kill you when you're in low health.- doesn't protect you from those instant kill that disregard your health, or script kill.inf stamina- stamina won't drop below the specified min stamina.ignore ammo clip- you can still fire any guns with zero ammo clip, or without any fuel for flame-thrower.- ammo clip still drop until it reaches zero.- change arrow no reload? To ' yes' would let you have inf. Arrows as well.ignore ammo/arrow pouch- reload the ammo clip to its maximum capacity regardless of the remaining pouch.- you don't need any ammo pouch to reload guns.- you still need at least 1 arrow pouch to reload crossbow.- ammo pouch still decrease until it reaches 0 when you reload.- arrow pouch still decrease until it reaches 1 when you reload.inf.
Item- by script default, when activated, you'll have unlimited usage of healing items and throwing bottles (either by throwing them or used as the anti-grab defence).- item's quantity would still drop until it reaches 1.- set axe? To ' yes' to have infinite usage of axe as well.- note that when axe?
Is set to ' yes', axe on the floor won't disappear after you picked one up.- set all? When you first control Kidman- when the above happened, just deactivate this script and reload from the auto-save and you'd be fine.- there is at least one point that you'll have to be caught by the ghost to proceed the game.